Programming With QuickTime VR 2.1

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QuickTime VR Manager

Overview

This chapter describes the QuickTime VR Manager, the part of the system software that your application can use to interact with QuickTime VR. QuickTime VR is an imaging technology that allows users to explore and examine photorealistic, three-dimensional virtual worlds using standard interaction devices, such as the mouse and keyboard. You can use the QuickTime VR Manager--in conjunction with QuickTime--to open and display QuickTime VR objects and panoramas, change the viewing angle or zoom level, handle mouse events for QuickTime VR movies, and perform other operations on these movies.

To use this chapter, you should already be familiar with QuickTime, as described in Inside Macintosh: QuickTime. You need to know how to open and display QuickTime movies, because QuickTime VR objects and panoramas are stored as QuickTime movie tracks. If you need direct access to the movie data stored in an atom container, you also need to be familiar with the atom routines introduced in QuickTime version 2.1. See Developer's Guide: QuickTime for Macintosh, Version 2.5 for information about the atom routines. See the chapter "QuickTime VR File Format" in this book for a description of the QuickTime VR movie file format.

This chapter describes the application programming interfaces supported by versions 2.1 and later of the QuickTime VR Manager. For an index of the changes from the earlier version of the book, see "Changes from QuickTime VR 2.0." .

Contents

About QuickTime VR

About the QuickTime VR Manager

Using the QuickTime VR Manager

QuickTime VR Manager Reference


© 1997 Apple Computer, Inc.

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